AnimationController
Class
Inheritance
objectProperties
Events
OnComplete: Action
Event triggered when the animation sequence completes its progress in the current direction. This can occur at the end of a single animation, after a loop iteration, or as part of a ping-pong transition, depending on the set AnimationController.LoopType.
Constructors
AnimationController(scheduler: I Visual Element Scheduler, onUpdate: Action <float>)
AnimationController(scheduler: I Visual Element Scheduler)
AnimationController(element: Visual Element, onUpdate: Action <float>)
AnimationController(element: Visual Element)
Methods
Backward(restart: bool): void
Plays the animation in the backward direction, optionally starting from the end.
Parameters
restart:
bool - If true, the animation will reset to the end (value 1) before playing.
If false, the animation will continue from its current position.Forward(restart: bool): void
Plays the animation in the forward direction, starting from the beginning if specified.
Parameters
restart:
bool - If true, the animation will reset to the beginning (value 0) before playing.
If false, the animation will continue from its current position.Stop(): void
Stops the animation playback and pauses any scheduled updates.
Inherited Members
Extension Methods
Describe IdentityShort HashTo String Nullable